Here We Go Again

Now that lawsuits against file swappers have been accepted, let’s get back to those evil folks who post tablatures and lyrics of favorite tunes (e.g., OLGA or Guitar Notes): Song sites face legal crackdown

The music industry is to extend its copyright war by taking legal action against websites offering unlicensed song scores and lyrics.

The Music Publishers’ Association (MPA), which represents US sheet music companies, will launch its first campaign against such sites in 2006.

MPA president Lauren Keiser said he wanted site owners to be jailed.

Guitar licks and song scores are widely available on the internet but are “completely illegal”, he told the BBC.

Mr Keiser said he did not just want to shut websites and impose fines, saying if authorities can “throw in some jail time I think we’ll be a little more effective”.

Hell yeah — maybe there’s some space at Gitmo for these nefarious villains!

Ahh, Culture and the Marketplace

“Rebranded” just doesn’t quite resonate with my notion of some of the Disney organization’s other developments of derivative works, but maybe that’s just me: New-look Pooh ‘has girl friend’

After 80 years in Hundred Acre Wood Winnie the Pooh is to get a female friend, replacing Christopher Robin, according to reports.

The Walt Disney Company has decided to pair Pooh up with a red-haired six-year-old tomboy for its 2007 series, newspaper USA Today reported.

Disney said My Friends Tigger and Pooh will keep the “trust, friendship and happiness” of AA Milne’s stories.

Pooh is being re-branded as part of its 80th anniversary celebrations.

[…] Casting a shadow over Pooh’s 80th anniversary are continuing court battles over the rights to the franchise.

Milne’s granddaughter, Clare Milne, who lives in England, is trying to reclaim the rights from Stephen Slesinger, the company that owns the North American merchandising rights.

Earlier Pooh-related postings.


Truly unbelievable and yet, inevitable — talk about a collision of cultures. The notion that the market, which gave one group the incentive to create a game, gave another group the opportunity to buy the game and now gives yet another group an economic incentive to play the game — the circularity reminds me of science fiction stories where the machine productivity led to a glut of products that could only be absorbed by teaching the machines not only to produce, but also to consume, the goods they made. Ogre to Slay? Outsource It to Chinese

The people working at this clandestine [Chinese] locale are “gold farmers.” Every day, in 12-hour shifts, they “play” computer games by killing onscreen monsters and winning battles, harvesting artificial gold coins and other virtual goods as rewards that, as it turns out, can be transformed into real cash.

That is because, from Seoul to San Francisco, affluent online gamers who lack the time and patience to work their way up to the higher levels of gamedom are willing to pay the young Chinese here to play the early rounds for them.