Check it out: Paranoia Returns [via Ernest]
Eric Goldberg who since 1984 has become one of the most respected figures in the online and mobile gaming industries, said, “For those who know the game, Paranoia has settled into the deep hindbrain. Catch phrases like ‘The Computer is Your Friend,’ ‘Commies are Everywhere,’ and ‘Happiness is Mandatory’ come to mind at the most socially awkward moments. Back in the 80s, a concern with the social implications of technology was the purview of a geeky few; today, it’s of fundamental importance to everyone. Games, too, are now a huge part of the vernacular. I believe Paranoia XP will be of considerable interest not merely to the audience of tabletop roleplaying gamers but also to anyone interested in and concerned with the social-technological issues of today-the attempt to control IP, to police the Internet, to suppress dissent. We’re living Paranoia. By the way–what a bunch of wimps. I’ll have the pale ale.”
[...] Player: Is PARANOIA XP still about living in an underground city of the future ruled by an insane Computer?
The Computer: The Computer is not “insane.” Traitors lurk everywhere. In the old days, The Computer’s loyal Troubleshooters only worried about Commie subversion, secret society sabotage, unregistered mutants, robot liberators, feuding High Programmers, tainted drugs, exploding food vats, nuclear hand grenades, and the occasional giant atomic cockroach. How naive!
Now your clone family faces not only these persistent threats, but a new host of looming dangers such as viral licenses, closed-source genetic retooling, identity rentals, subconscious post-hypnotic brain-spam, Infrared-market WMD auction sites, and filesharing.
The Computer: Filesharing is Communism! Fortunately, The Computer’s loyal Central Processing service firms have devised many innovative digital-rights management methods to shield you from temptation. The most promising methods manage your actual physical digits. Would you care to get your fingerprints remapped?
Player: Uh… maybe later. Is this new PARANOIA XP anything like the game’s earlier editions?
The Computer: PARANOIA XP combines the scary-funny, sardonic tone of PARANOIA’s first edition (1984) with the fast-playing, rules-light approach of the second edition (1987).
I think we’re all bozos on this bus — see also this……